Class ResourceManager
Use this class to list common resources used by systems, so you can define them in a single place (at the time of writing, only used to store the billboard material used by the Loot system)
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
ResourceManager
Namespace: CreatorKitCodeInternal
Assembly: Assembly-CSharp.dll
Syntax
public class ResourceManager : MonoBehaviour
Properties
BillboardMaterial
Declaration
public Material BillboardMaterial { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Material |
Instance
Declaration
public static ResourceManager Instance { get; }
Property Value
Type | Description |
---|---|
ResourceManager |