Class AttackState
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
UnityEngine.StateMachineBehaviour
SealedSMB
AttackState
Inherited Members
SealedSMB.OnStateEnter(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
SealedSMB.OnStateUpdate(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
SealedSMB.OnStateExit(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
Namespace: CreatorKitCodeInternal
Assembly: Assembly-CSharp.dll
Syntax
public class AttackState : SceneLinkedSMB<CharacterData>
Methods
OnSLStateEnter(Animator, AnimatorStateInfo, Int32)
Declaration
public override void OnSLStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Animator | animator | |
UnityEngine.AnimatorStateInfo | stateInfo | |
System.Int32 | layerIndex |
Overrides
CreatorKitCodeInternal.SceneLinkedSMB<CreatorKitCode.CharacterData>.OnSLStateEnter(UnityEngine.Animator, UnityEngine.AnimatorStateInfo, System.Int32)
OnStart(Animator)
Declaration
public override void OnStart(Animator animator)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Animator | animator |
Overrides
CreatorKitCodeInternal.SceneLinkedSMB<CreatorKitCode.CharacterData>.OnStart(UnityEngine.Animator)