• Api Documentation

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    • CreatorKitCode
      • BaseElementalEffect
      • CharacterData
      • Container
      • ElementalEffect
      • EquipmentItem
      • EquipmentItem.EquipmentSlot
      • EquipmentItem.EquippedEffect
      • EquipmentSystem
      • Helpers
      • HighlightableObject
      • InteractableObject
      • InventorySystem
      • InventorySystem.InventoryEntry
      • Item
      • Loot
      • LootSpawner
      • LootSpawner.LootEntry
      • LootSpawner.SpawnEvent
      • SFXManager
      • SFXManager.PlayData
      • SFXManager.Use
      • SpawnPoint
      • StatSystem
      • StatSystem.DamageType
      • StatSystem.StatModifier
      • StatSystem.StatModifier.Mode
      • StatSystem.Stats
      • StatSystem.TimedStatModifier
      • UsableItem
      • UsableItem.UsageEffect
      • VFXDatabase
      • VFXDatabase.VFXDBEntry
      • VFXManager
      • VFXManager.VFXInstance
      • Weapon
      • Weapon.AttackData
      • Weapon.Stat
      • Weapon.WeaponAttackEffect
    • CreatorKitCodeInternal
      • AmbiencePlayer
      • AnimationControllerDispatcher
      • AnimationControllerDispatcher.IAttackFrameReceiver
      • AnimationControllerDispatcher.IFootstepFrameReceiver
      • AttackState
      • BreakableObject
      • CameraController
      • CharacterAudio
      • CharacterControl
      • DamageUI
      • DamageUI.ActiveText
      • EffectIconUI
      • EquipmentUI
      • InventoryCharacterRender
      • InventoryUI
      • InventoryUI.DragData
      • ItemEntryUI
      • ItemTooltip
      • LootUI
      • RandomBGMPlayer
      • RandomLoopOffset
      • ResourceManager
      • SceneLinkedSMB<TMonoBehaviour>
      • SimpleEnemyController
      • SimpleEnemyController.State
      • TrainingDummy
      • UIAlphaRaycast
      • UISystem

    Class CameraController

    Control the camera, mainly used as a reference to the main camera through the singleton instance, and to handle mouse wheel zooming

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    CameraController
    Namespace: CreatorKitCodeInternal
    Assembly: Assembly-CSharp.dll
    Syntax
    public class CameraController : MonoBehaviour

    Fields

    GameplayCamera

    Declaration
    public Camera GameplayCamera
    Field Value
    Type Description
    UnityEngine.Camera

    m_CurrentDistance

    Declaration
    protected float m_CurrentDistance
    Field Value
    Type Description
    System.Single

    m_FramingTransposer

    Declaration
    protected CinemachineFramingTransposer m_FramingTransposer
    Field Value
    Type Description
    Cinemachine.CinemachineFramingTransposer

    MaxAngle

    Angle in degree (down compared to horizon) the camera will look at when at the farthest of the character

    Declaration
    public float MaxAngle
    Field Value
    Type Description
    System.Single

    MaxDistance

    Distance at which the camera is from the character when at the max zoom level

    Declaration
    public float MaxDistance
    Field Value
    Type Description
    System.Single

    MinAngle

    Angle in degree (down compared to horizon) the camera will look at when at the closest of the character

    Declaration
    public float MinAngle
    Field Value
    Type Description
    System.Single

    MinDistance

    Distance at which the camera is from the character when at the closest zoom level

    Declaration
    public float MinDistance
    Field Value
    Type Description
    System.Single

    Properties

    Camera

    Declaration
    public CinemachineVirtualCamera Camera { get; protected set; }
    Property Value
    Type Description
    Cinemachine.CinemachineVirtualCamera

    Instance

    Declaration
    public static CameraController Instance { get; set; }
    Property Value
    Type Description
    CameraController

    Methods

    Zoom(Single)

    Zoom of the given distance. Note that distance need to be a param between 0...1,a d the distance is a ratio

    Declaration
    public void Zoom(float distance)
    Parameters
    Type Name Description
    System.Single distance

    The distance to zoom, need to be in range [0..1] (will be clamped)

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