Class EquipmentUI
Keep reference and update the Equipment entry (the 6 icons around the character in the Inventory)
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
EquipmentUI
Assembly: Assembly-CSharp.dll
Syntax
public class EquipmentUI : MonoBehaviour
Fields
AccessorySlot
Declaration
public ItemEntryUI AccessorySlot
Field Value
FeetSlot
Declaration
public ItemEntryUI FeetSlot
Field Value
HeadSlot
Declaration
public ItemEntryUI HeadSlot
Field Value
LegsSlot
Declaration
public ItemEntryUI LegsSlot
Field Value
TorsoSlot
Declaration
public ItemEntryUI TorsoSlot
Field Value
WeaponSlot
Declaration
public ItemEntryUI WeaponSlot
Field Value
Methods
Init(InventoryUI)
Declaration
public void Init(InventoryUI owner)
Parameters
UpdateEquipment(EquipmentSystem, StatSystem)
Declaration
public void UpdateEquipment(EquipmentSystem equipment, StatSystem system)
Parameters