• Api Documentation

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    • CreatorKitCode
      • BaseElementalEffect
      • CharacterData
      • Container
      • ElementalEffect
      • EquipmentItem
      • EquipmentItem.EquipmentSlot
      • EquipmentItem.EquippedEffect
      • EquipmentSystem
      • Helpers
      • HighlightableObject
      • InteractableObject
      • InventorySystem
      • InventorySystem.InventoryEntry
      • Item
      • Loot
      • LootSpawner
      • LootSpawner.LootEntry
      • LootSpawner.SpawnEvent
      • SFXManager
      • SFXManager.PlayData
      • SFXManager.Use
      • SpawnPoint
      • StatSystem
      • StatSystem.DamageType
      • StatSystem.StatModifier
      • StatSystem.StatModifier.Mode
      • StatSystem.Stats
      • StatSystem.TimedStatModifier
      • UsableItem
      • UsableItem.UsageEffect
      • VFXDatabase
      • VFXDatabase.VFXDBEntry
      • VFXManager
      • VFXManager.VFXInstance
      • Weapon
      • Weapon.AttackData
      • Weapon.Stat
      • Weapon.WeaponAttackEffect
    • CreatorKitCodeInternal
      • AmbiencePlayer
      • AnimationControllerDispatcher
      • AnimationControllerDispatcher.IAttackFrameReceiver
      • AnimationControllerDispatcher.IFootstepFrameReceiver
      • AttackState
      • BreakableObject
      • CameraController
      • CharacterAudio
      • CharacterControl
      • DamageUI
      • DamageUI.ActiveText
      • EffectIconUI
      • EquipmentUI
      • InventoryCharacterRender
      • InventoryUI
      • InventoryUI.DragData
      • ItemEntryUI
      • ItemTooltip
      • LootUI
      • RandomBGMPlayer
      • RandomLoopOffset
      • ResourceManager
      • SceneLinkedSMB<TMonoBehaviour>
      • SimpleEnemyController
      • SimpleEnemyController.State
      • TrainingDummy
      • UIAlphaRaycast
      • UISystem

    Class EquipmentUI

    Keep reference and update the Equipment entry (the 6 icons around the character in the Inventory)

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    EquipmentUI
    Namespace: CreatorKitCodeInternal
    Assembly: Assembly-CSharp.dll
    Syntax
    public class EquipmentUI : MonoBehaviour

    Fields

    AccessorySlot

    Declaration
    public ItemEntryUI AccessorySlot
    Field Value
    Type Description
    ItemEntryUI

    FeetSlot

    Declaration
    public ItemEntryUI FeetSlot
    Field Value
    Type Description
    ItemEntryUI

    HeadSlot

    Declaration
    public ItemEntryUI HeadSlot
    Field Value
    Type Description
    ItemEntryUI

    LegsSlot

    Declaration
    public ItemEntryUI LegsSlot
    Field Value
    Type Description
    ItemEntryUI

    TorsoSlot

    Declaration
    public ItemEntryUI TorsoSlot
    Field Value
    Type Description
    ItemEntryUI

    WeaponSlot

    Declaration
    public ItemEntryUI WeaponSlot
    Field Value
    Type Description
    ItemEntryUI

    Methods

    Init(InventoryUI)

    Declaration
    public void Init(InventoryUI owner)
    Parameters
    Type Name Description
    InventoryUI owner

    UpdateEquipment(EquipmentSystem, StatSystem)

    Declaration
    public void UpdateEquipment(EquipmentSystem equipment, StatSystem system)
    Parameters
    Type Name Description
    EquipmentSystem equipment
    StatSystem system
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