• Api Documentation

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    • CreatorKitCode
      • BaseElementalEffect
      • CharacterData
      • Container
      • ElementalEffect
      • EquipmentItem
      • EquipmentItem.EquipmentSlot
      • EquipmentItem.EquippedEffect
      • EquipmentSystem
      • Helpers
      • HighlightableObject
      • InteractableObject
      • InventorySystem
      • InventorySystem.InventoryEntry
      • Item
      • Loot
      • LootSpawner
      • LootSpawner.LootEntry
      • LootSpawner.SpawnEvent
      • SFXManager
      • SFXManager.PlayData
      • SFXManager.Use
      • SpawnPoint
      • StatSystem
      • StatSystem.DamageType
      • StatSystem.StatModifier
      • StatSystem.StatModifier.Mode
      • StatSystem.Stats
      • StatSystem.TimedStatModifier
      • UsableItem
      • UsableItem.UsageEffect
      • VFXDatabase
      • VFXDatabase.VFXDBEntry
      • VFXManager
      • VFXManager.VFXInstance
      • Weapon
      • Weapon.AttackData
      • Weapon.Stat
      • Weapon.WeaponAttackEffect
    • CreatorKitCodeInternal
      • AmbiencePlayer
      • AnimationControllerDispatcher
      • AnimationControllerDispatcher.IAttackFrameReceiver
      • AnimationControllerDispatcher.IFootstepFrameReceiver
      • AttackState
      • BreakableObject
      • CameraController
      • CharacterAudio
      • CharacterControl
      • DamageUI
      • DamageUI.ActiveText
      • EffectIconUI
      • EquipmentUI
      • InventoryCharacterRender
      • InventoryUI
      • InventoryUI.DragData
      • ItemEntryUI
      • ItemTooltip
      • LootUI
      • RandomBGMPlayer
      • RandomLoopOffset
      • ResourceManager
      • SceneLinkedSMB<TMonoBehaviour>
      • SimpleEnemyController
      • SimpleEnemyController.State
      • TrainingDummy
      • UIAlphaRaycast
      • UISystem

    Class CharacterAudio

    Inheritance
    System.Object
    UnityEngine.Object
    UnityEngine.Component
    UnityEngine.Behaviour
    UnityEngine.MonoBehaviour
    CharacterAudio
    Namespace: CreatorKitCodeInternal
    Assembly: Assembly-CSharp.dll
    Syntax
    public class CharacterAudio : MonoBehaviour

    Fields

    DeathClips

    Declaration
    public AudioClip[] DeathClips
    Field Value
    Type Description
    UnityEngine.AudioClip[]

    FootstepClips

    Declaration
    public AudioClip[] FootstepClips
    Field Value
    Type Description
    UnityEngine.AudioClip[]

    UseType

    Declaration
    public SFXManager.Use UseType
    Field Value
    Type Description
    SFXManager.Use

    VocalAttack

    Declaration
    public AudioClip[] VocalAttack
    Field Value
    Type Description
    UnityEngine.AudioClip[]

    VocalHit

    Declaration
    public AudioClip[] VocalHit
    Field Value
    Type Description
    UnityEngine.AudioClip[]

    Methods

    Attack(Vector3)

    Declaration
    public void Attack(Vector3 position)
    Parameters
    Type Name Description
    UnityEngine.Vector3 position

    Death(Vector3)

    Declaration
    public void Death(Vector3 position)
    Parameters
    Type Name Description
    UnityEngine.Vector3 position

    Hit(Vector3)

    Declaration
    public void Hit(Vector3 position)
    Parameters
    Type Name Description
    UnityEngine.Vector3 position

    Step(Vector3)

    Declaration
    public void Step(Vector3 position)
    Parameters
    Type Name Description
    UnityEngine.Vector3 position
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