Class LootUI
Handle display the names of every loot on screen (which are button for easy pickup)
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
LootUI
Namespace: CreatorKitCodeInternal
Assembly: Assembly-CSharp.dll
Syntax
public class LootUI : MonoBehaviour
Fields
ButtonPrefab
Declaration
public Button ButtonPrefab
Field Value
Type | Description |
---|---|
UnityEngine.UI.Button |
Properties
Instance
Declaration
public static LootUI Instance { get; protected set; }
Property Value
Type | Description |
---|---|
LootUI |
Methods
NewLoot(Loot)
Declaration
public void NewLoot(Loot loot)
Parameters
Type | Name | Description |
---|---|---|
Loot | loot |