Class SFXManager.PlayData
Store all data used to play a sound. The pitch will be picked randomly between PitchMin and PitchMax.
Inheritance
System.Object
SFXManager.PlayData
Assembly: Assembly-CSharp.dll
Syntax
Fields
Clip
Declaration
Field Value
Type |
Description |
UnityEngine.AudioClip |
|
PitchMax
Declaration
Field Value
Type |
Description |
System.Single |
|
PitchMin
Declaration
Field Value
Type |
Description |
System.Single |
|
Position
Declaration
Field Value
Type |
Description |
UnityEngine.Vector3 |
|
Volume
Declaration
Field Value
Type |
Description |
System.Single |
|