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    • CreatorKitCode
      • BaseElementalEffect
      • CharacterData
      • Container
      • ElementalEffect
      • EquipmentItem
      • EquipmentItem.EquipmentSlot
      • EquipmentItem.EquippedEffect
      • EquipmentSystem
      • Helpers
      • HighlightableObject
      • InteractableObject
      • InventorySystem
      • InventorySystem.InventoryEntry
      • Item
      • Loot
      • LootSpawner
      • LootSpawner.LootEntry
      • LootSpawner.SpawnEvent
      • SFXManager
      • SFXManager.PlayData
      • SFXManager.Use
      • SpawnPoint
      • StatSystem
      • StatSystem.DamageType
      • StatSystem.StatModifier
      • StatSystem.StatModifier.Mode
      • StatSystem.Stats
      • StatSystem.TimedStatModifier
      • UsableItem
      • UsableItem.UsageEffect
      • VFXDatabase
      • VFXDatabase.VFXDBEntry
      • VFXManager
      • VFXManager.VFXInstance
      • Weapon
      • Weapon.AttackData
      • Weapon.Stat
      • Weapon.WeaponAttackEffect
    • CreatorKitCodeInternal
      • AmbiencePlayer
      • AnimationControllerDispatcher
      • AnimationControllerDispatcher.IAttackFrameReceiver
      • AnimationControllerDispatcher.IFootstepFrameReceiver
      • AttackState
      • BreakableObject
      • CameraController
      • CharacterAudio
      • CharacterControl
      • DamageUI
      • DamageUI.ActiveText
      • EffectIconUI
      • EquipmentUI
      • InventoryCharacterRender
      • InventoryUI
      • InventoryUI.DragData
      • ItemEntryUI
      • ItemTooltip
      • LootUI
      • RandomBGMPlayer
      • RandomLoopOffset
      • ResourceManager
      • SceneLinkedSMB<TMonoBehaviour>
      • SimpleEnemyController
      • SimpleEnemyController.State
      • TrainingDummy
      • UIAlphaRaycast
      • UISystem

    Class StatSystem.TimedStatModifier

    This is a special StatModifier, that gets added to the TimedStatModifier stack, that will be automatically removed when its timer reaches 0. Contains a StatModifier that controls the actual modification.

    Inheritance
    System.Object
    StatSystem.TimedStatModifier
    Namespace: CreatorKitCode
    Assembly: Assembly-CSharp.dll
    Syntax
    [Serializable]
    public class TimedStatModifier

    Fields

    Duration

    Declaration
    public float Duration
    Field Value
    Type Description
    System.Single

    EffectSprite

    Declaration
    public Sprite EffectSprite
    Field Value
    Type Description
    UnityEngine.Sprite

    Id

    Declaration
    public string Id
    Field Value
    Type Description
    System.String

    Modifier

    Declaration
    public StatSystem.StatModifier Modifier
    Field Value
    Type Description
    StatSystem.StatModifier

    Timer

    Declaration
    public float Timer
    Field Value
    Type Description
    System.Single

    Methods

    Reset()

    Declaration
    public void Reset()
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